_OBJECT_TYPE_INITIALIZER

//0x78 bytes (sizeof) struct _OBJECT_TYPE_INITIALIZER { USHORT Length; //0x0 union { USHORT ObjectTypeFlags; //0x2 struct { UCHAR CaseInsensitive:1; //0x2 UCHAR UnnamedObjectsOnly:1; //0x2 UCHAR UseDefaultObject:1; //0x2 UCHAR SecurityRequired:1; //0x2 UCHAR MaintainHandleCount:1; //0x2 UCHAR MaintainTypeList:1; //0x2 UCHAR SupportsObjectCallbacks:1; //0x2 UCHAR CacheAligned:1; //0x2 UCHAR UseExtendedParameters:1; //0x3 UCHAR Reserved:7; //0x3 }; }; ULONG ObjectTypeCode; //0x4 ULONG InvalidAttributes; //0x8 struct _GENERIC_MAPPING GenericMapping; //0xc ULONG ValidAccessMask; //0x1c ULONG RetainAccess; //0x20 enum _POOL_TYPE PoolType; //0x24 ULONG DefaultPagedPoolCharge; //0x28 ULONG DefaultNonPagedPoolCharge; //0x2c VOID (*DumpProcedure)(VOID* arg1, struct _OBJECT_DUMP_CONTROL* arg2); //0x30 LONG (*OpenProcedure)(enum _OB_OPEN_REASON arg1, CHAR arg2, struct _EPROCESS* arg3, VOID* arg4, ULONG* arg5, ULONG arg6); //0x38 VOID (*CloseProcedure)(struct _EPROCESS* arg1, VOID* arg2, ULONGLONG arg3, ULONGLONG arg4); //0x40 VOID (*DeleteProcedure)(VOID* arg1); //0x48 union { LONG (*ParseProcedure)(VOID* arg1, VOID* arg2, struct _ACCESS_STATE* arg3, CHAR arg4, ULONG arg5, struct _UNICODE_STRING* arg6, struct _UNICODE_STRING* arg7, VOID* arg8, struct _SECURITY_QUALITY_OF_SERVICE* arg9, VOID** arg10); //0x50 LONG (*ParseProcedureEx)(VOID* arg1, VOID* arg2, struct _ACCESS_STATE* arg3, CHAR arg4, ULONG arg5, struct _UNICODE_STRING* arg6, struct _UNICODE_STRING* arg7, VOID* arg8, struct _SECURITY_QUALITY_OF_SERVICE* arg9, struct _OB_EXTENDED_PARSE_PARAMETERS* arg10, VOID** arg11); //0x50 }; LONG (*SecurityProcedure)(VOID* arg1, enum _SECURITY_OPERATION_CODE arg2, ULONG* arg3, VOID* arg4, ULONG* arg5, VOID** arg6, enum _POOL_TYPE arg7, struct _GENERIC_MAPPING* arg8, CHAR arg9); //0x58 LONG (*QueryNameProcedure)(VOID* arg1, UCHAR arg2, struct _OBJECT_NAME_INFORMATION* arg3, ULONG arg4, ULONG* arg5, CHAR arg6); //0x60 UCHAR (*OkayToCloseProcedure)(struct _EPROCESS* arg1, VOID* arg2, VOID* arg3, CHAR arg4); //0x68 ULONG WaitObjectFlagMask; //0x70 USHORT WaitObjectFlagOffset; //0x74 USHORT WaitObjectPointerOffset; //0x76 };